KK Coder Junior Mobile Games (Level 1: Track 3)

Course Description

Mobile devices, such as tablets and smartphones, will soon likely become dominant computing platforms. In the app store, games often appear at the top of the store rankings. Why not learn how to make one?

This course gives kids the basic skills to start making their own games. Regardless if your kid wants to create the next Angry Birds or simply understand the complexities of programming, KK Coder – Mobile Games will give your kid the challenge of programming with real physics simulations and complex in-game interactions. In the process of learning how a video game is created, kids will discover game development concepts like game theory, character creation, bug testing and publishing.

Stencyl is a perfect app to transit from drag-and-drop coding tools to professional coding languages, such as Python or HTML. Projects built in Stencyl can be exported to your computer, your Android devices, and your iOS devices, such as your iPhone and iPad. Students can also upload their creations to Apple’s App Store!

Sign Up

Course Details

Course Outline and Schedule

Week Title Content/Curriculum
1 Introduction to Mobile Games Design Platform Game Development from Crash Course Kit

  • This lesson introduces the Stencyl’s environment which will be used extensively in all the lessons to develop awesome mobile games
  • Identify the available resources (Actors, Scenes, Behaviors, Events, Sounds etc.) and how to manage their settings in Stencyl
2 Understanding Variables and Data Types Design Simple Platformer Game from Scratch

  • This lesson introduces the basic concepts of variables and data types (number, string, Boolean, Float) which are used extensively in programming
  • Dive deeper into the use of Actors’ events and other settings in Stencyl to provide adequate logic and flow to our game
  • Differentiate between Syntax and Logical Errors in coding
3 Flow Control and Making Decisions Design Advanced Platformer Game

  • Introduce the elements and concepts of making decisions in program and game development
  • Explain to student that computers execute our programs and codes sequentially. It is the duty of the game developer / programmer to redirect the sequential flow through the use of defined structures like “if” -> “otherwise if” –> “otherwise”
  • Enhance game flow through designing multiple scenes with increasing level of difficulty
4 Application of Looping Constructs Develop a Breakthrough Game

  • Introduce the concepts, implementations and importance of Looping in game development
  • Identify where and how to use some defined loop constructs
  • Differentiate between loop constructs and decision making structures like “if” -> “otherwise if” –> “otherwise” in lesson 3
  • Setup actors’ positions on the scene programmatically with codes
5 Random Generator and Mouse Events Develop a Puzzle Game

  • Introduce the concepts and implementations of random algorithm in game design
  • Identify how to use event listeners and mouse event in Stencyl
  • Understand and apply the extensive libraries on arithmetic and logical operators in programming
6 Objected Oriented Programming Design a Space Invader Game

  • In this lesson, we will review the frameworks of our codes in Stencyl which are implemented with Objected Oriented concept of programming
  • Learn how to programmatically create actors (objects) from the template (class)
  • Understand that each object i.e actor’s instance has its own properties (attributes, behaviors) as defined by the class template
  • Use loop counter to manipulate our codes and iteration instead of hard coded variables
7 Collision Detection and Time Events Develop an Explosion Game: Blow Up the Boxes!!!

  • Understand the importance and limitless application of events in programming
  • Review the types and categories of events in Stencyl
  • Identify where and how to use some defined loop constructs
  • Setup actors’ positions on the scene programmatically with codes
8 KK Lottery
  • Create “Spinning” effect in games
  • Use “Flung” to control the game
9 KK Runner
  • Use auto movement and repetition to make actors move continuously
10 Snake King
  • Understand how to produce dynamic auto movement
11 Shoot the Creepers
  • Produce “Shooting” effect in games by creating actors in scene
12 Installing games into mobile device
  • Install games created in previous lessons into students’ mobile devices

Duration
1.5 Hours x 12 Lessons (Across 3 month)

Prerequisites
Starter/App Development

Featured tools

Learning Objectives

  • Introduction to mobile games
  • Create advanced animations
  • Imitate gravity in games
  • Imitate collision in games
  • Create behaviors for game actors
  • Generate actors in scenes
  • Identify bugs in programs
  • Problem solving